![ngu industries wiki ngu industries wiki](https://i.vimeocdn.com/video/695220988.jpg)
I'm a big fan of NGU Idle and though I still have a bunch of game to go I was excited for keeping an eye on Industry from the early days. You either blueprint out the most efficient booster placement and defeat the purpose of placing tiles, or you start from scratch everytime Oh, and of course the clear-and-replace grind on every map is annoying. In Industries the only bits of silliness were resource icons and descriptions. The dumb immaturity of most things in NGU Idle and how they all interact is dumb fun imo and each method of upgrading efficiency felt unique (NGUs, Wishes, Hacks, Cards, Quests). And there also wasn't really room for 4G to flex his typical character and humor.
#NGU INDUSTRIES WIKI UPGRADE#
Also, I wasn't even aware of the farming upgrades for a long time what with the upgrade page button placed unassumingly in the corner of the page. Comprehensive stat tracking doesn't exist and the relationship between farming and AP is crazy lopsided. And the Muslukk Pit quickly grew just as meaningless. Combat's resource accumulation in the background was invaluable but the actual combat itself and tiny 1 minute boss/zone missions were pointless.
#NGU INDUSTRIES WIKI PLUS#
And I don't know how you'd balance it out, but resources going infinite felt like a great way to rubberband pacing when it starts to drag plus it feels really good to achieve itĪlthough the cosmetic base-building and combat were both worthless right out the gate. And I think the farming/breeding idea was underdeveloped but had potential. Dedicated upgrade tiles was also a smart idea in how it compartmentalized what was needed to upgrade down to one single resource (20 technically). The whole story and debt that had to be paid off was a great addition imo. The boosters, experiments, unlocking tiles, different types of production (normal, flesh, tech, etc), the versatility of different resources, and several convoluted methods of upgrading efficiency (in typical 4G fashion) added much needed nuance to the supply chain concept. Weird that they both came out so close to each other means that both devs had come to the idea on their own. NGU Industries felt like an expansion of the Supply Chain Idle game on Steam. I just boot it up for 10-20 min a day to set up experiments and grind out the BDSM and farm upgrades available because 4G makes weird games that get me invested beyond achievement hunting (670 days with 30avg minutes a day and the end of NGU Idle is finally -somewhat- in sight) Two weeks ago I got through all the research and relics upgrades. see cardboard, you could make that reinforced cardboard, reinforced replaces the infinated cardboard, and now we got a new resource with its own puzzle to min max, and for difficulty up bonuses, some resources respond in interesting ways to beacons or worlds they are on, possibly even squares, imagine plastics going 3x faster or more production when placed next to water.Īs clunky (and boy is it clunky) as it is, there's a lot I enjoyed in my time playing. All those things look more like a crutch, or a placeholder before some real feeling of the progression made.Ĭould make an easy normal hard mode by upgrading the resources and the corresponding juices, while this wouldn't be as definitive as difficulties in idle, it would allow the content to get rehashed in ways that you either go along with the stupidity or you treat them as roadblocks. "infinite" resources to stop the numbers from snowballing, same timers for tasks like BDSM and research.
![ngu industries wiki ngu industries wiki](https://i.pinimg.com/236x/a7/c4/13/a7c4131033b86e73196725bc0390af58.jpg)
The concept doesnt work in familiar ways. As you can see ingame from of the mechanics you could understand that to develop it any further it would require an overall overhaul which makes it sometimes easier just to start from scratch like making a new game. In my opinion: its not about the burnout but the perception of the game development encountering dead end.
![ngu industries wiki ngu industries wiki](https://1.bp.blogspot.com/-WyGruQQmgZw/XRjLN3HNkZI/AAAAAAAAGmw/5-ZKLLP_iDgd0ZejseXSs3B6u4cHclaLACEwYBhgL/s1600/Hyundai%2BCounty.jpg)
Originally posted by Lukecis:Kinda sounds like a joke tbh, burnout is burnout, it happens to all of us with anything we do too much, I'm sure updates will come back eventually, just get to the end of the game now and let it run until the next update, no harm done even if its years from now.